Professor Kageyama’s Maths Training

System: Nintendo DS Release date: 08/02/2008

This description was provided by the publisher.


What you need to know

This content is sold by Nintendo of Europe AG. The payment will be made with Nintendo eShop funds usable through the Nintendo Account used to complete the purchase.

This content is sold by Nintendo of Europe AG, payable with Nintendo eShop funds usable through your Nintendo Account. The Nintendo Account Agreement applies to the purchase of this content.

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To be able to purchase content for Wii U or Nintendo 3DS family systems, your funds usable through the Nintendo Account must be merged with the funds tied to your Nintendo Network ID. If the funds have not yet been merged, you will have the option to do so during the purchase process. You will be able to review the details and complete the purchase on the next screen.

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In the case of games that use cloud streaming technology, only the free launcher application can be downloaded.

Please make sure you have enough storage to complete the download.

After your payment has been processed, the content will be downloaded to the applicable system linked to your Nintendo Account, or your Nintendo Network ID in the case of Wii U or Nintendo 3DS family systems. This system must be updated to the latest system software and connected to the internet with automatic downloads enabled, and it must have enough storage to complete the download. Depending on the system/console/hardware model you own and your use of it, an additional storage device may be required to download software from Nintendo eShop. Please visit our Support section for more information.

In the case of games that use cloud streaming technology, only the free launcher application can be downloaded.

Please make sure you have enough storage to complete the download.

The details of the offer are displayed based on the country settings of your Nintendo Account.

The Nintendo Account Agreement applies to the purchase of this content.

The use of an unauthorised device or software that enables technical modification of the Nintendo console or software may render this game unplayable.

This product contains technological protection measures.

Content not playable before the release date: {{releaseDate}} . For pre-orders, payments will be taken automatically starting from 7 days before the release date. If you pre-order less than 7 days before the release date, payment will be taken immediately upon purchase.

About Maths Training

Can you imagine learning mathematics just by playing a video game? Think about how useful this could be for your children and even yourself. You’ll be surprised just how easy and how much fun it is to refresh your mathematics skills!

You accomplish this using The Hundred Cell Calculation Method. To be effective, this method requires you to practice regularly, record your times to keep track of your progress and gradually increase the difficulty of the problems you solve.

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The Hundred Cell Calculation Method

The Hundred Cell Calculation Method is a teaching method used across Japan to help students learn fundamental arithmetic calculations. It's a very simple learning method which involves adding, subtracting or multiplying the numbers along the sides of a 10 x 10 grid and placing those answers in each of the 100 cells that make up that grid.

This is an example of a Multiplication exercise in a 10 x 10 grid. Your goal is to multiply the numbers on the left with the numbers at the top and then note down the answer on the Touch Screen. In this case, 8 x 2 = 16 is the correct answer.

Daily Test

Want to sharpen your maths skills? All it takes is 10 minutes a day, and because it’s so much fun, you’ll keep coming back for more!

The Daily Test presents you with three exercises chosen to match your current level of study. You can only complete the test once per day. If you take the test every day and gain good marks, you will be able to move up to the next level. If you seem to require a little more practice, then you will be given the same exercises the next day (although the questions asked will be different). In total, there are 20 levels of study.

When you first begin an exercise, your goal is simply to answer all the questions correctly and obtain a gold medal. Your next goal should be to answer all the questions correctly and quickly. The most important thing is to always continue to improve!

Kageyama Method

After the Daily Test, the second main option in the software is Kageyama Method, which lets you practice 100 Cell Maths (a grid of addition, subtraction, or multiplication problems) or Division Marathon (a series of basic division problems).

Here you can also choose whether to Study Alone or Study Together with up to 15 other people. For more information on Study Together, please refer to 'Multiplayer' in the menu on the left of this web page.

100 Cell Maths

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When you select 100 Cell Maths, you can choose the type of calculation you want to practice, the number of problems you want to complete, and whether you want to keep practising the same questions or a random set every time you play.

 

Division Marathon

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This section offers a total of 450 division exercises separated into three difficulty types. 'Easy' covers problems without a remainder, 'Normal' covers problems with a remainder and 'Hard' covers division problems that require carrying to work out the remainder.

Practice Exercises

The third main option in the software's menu is called Practice Exercises, offering 40 different types of maths problems like you encounter in the Daily Test.

This mode is perfect for focusing on calculation techniques such as carrying or borrowing, for memorising multiplication tables, for reviewing what you have learned in school, or to work on any weak points that you may have.

Here are some examples of the exercises you will encounter:

Sentence Sums (Level 2)

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This training teaches how to combine and break numbers down, which is a fundamental aspect of addition and subtraction.

Ladder Subtraction (Level 12 to Level 14)

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In this exercise you will start with a number that is 10 times its original self. You will then subtract that original number from the starting number 9 times until you end up with the original number.

Missing Number Addition (Level 13)

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This exercise consists of problems such as "A + () = C" or "A + B = ()". It's your job to find the missing number that will solve the equation.

Study Together

Thanks to the wireless functionality of the DS, you can test your maths skills with up to 15 friends. Each player needs a Nintendo DS of their own, but only one copy of Maths Training is required for everyone to play together.

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Categories

Education

Multiplayer mode

Simultaneous

Players

1 - 16

Publisher

Nintendo

Developer

Shogakukan

Age rating

Nintendo DS Game Card

System

Nintendo DS

Release date

08/02/2008

Age rating

PEGI 3

Languages

English, German, French, Spanish, Dutch, Italian